The two-headed Edtech Ettin: A D&D remix

Edtech ettin

I’m pretty sure it was Alan Levine who said, “Be the change you want to see in the world.”

So, instead of complaining about the lack of D&D monsters in D&D monster assignments, I went ahead and made one featuring tech innovators and experts Ben Rimes and Brian Bennett, both of whom did DS106 Monstrous Manual assignments featuring either non-D&D elements or non-2nd ed. Advanced Dungeons and Dragons monsters (which, as everyone knows, is the only real edition, with first edition basically being a Bunker Hill with biblical-sounding demon names, and third and fourth edition being the domain of role playing gamers much younger and, therefore, less sophisticated than moi.

To make this, I took a screenshot of the PDF of the Ettin monster from the 2nd edition Monstrous Compendium Volume 2 (which I just happened to have sitting around in digital form), loaded it into the photoshop, scrubbed out the Ettin’s head and replaced some of the text (Book Antiqua is the typeface, which looks like a better fit up top than in the body of the description). Then, I needed the new heads.

Next, I downloaded shots of Ben and Brian from their websites (can I call you Ben and Brian?), loaded them into Gimp and used SCRIPT-FU>QUICK SKETCH to make the heads look more like the Monstrous Compendium drawing. Then, I ported those into Photoshop, used quick select to get just the heads and placed them where the Ettin’s heads used to be before I whited them out. I had to sketch in a few lines to make them look more like they were actually emerging from the Ettin’s necks, which looks cheesy close up, but the picture is pretty large overall, and I think I mostly get away with it.

Wouldn’t you kill to watch this thing do a keynote at the “Monsters and the Web: Grotesque 2.0″ conference? Dude.

Brian Bennett, Flipped Video “Lord”

DS106 is a magical and serendipitous course. There’s really nothing else like it. The recent Education Technology MOOC that Alec Couros and Alan Levine, among others, helped facilitate this Winter came close to matching DS106. It had awesomely silly collaborative experiences, and fantastic conversations based around the educational use of technology that helped introduce a host of educators to blogging, but it just wasn’t DS106. There’s something about the student generated assignments, and creative constraints placed upon participants, that scratches a particularly fantastic itch for me.

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Enter Brian Bennett, young educator and “Flipped Learning” expert. After some early prodding, some video story problems, and a few exploratory GIFs, Brian decided to jump in with both feet for this “Twilight Zone” themed go-around of DS106. I’d say he’s in way over his head, but the man has been treading water like a champ, completing scores of assignments last week alone! He even created a special assignment for yours truly, entitled Ben Rimes is a Monster. I know, some of you may be confused…how is that a good thing? It’s DS106, it’s always good! By creating the “Savvy Mage”, a Dungeons and Dragons character, Brian adroitly captured my more pugnacious failings, yet stroked my ego by extolling my perceptive abilities….unless of course that’s just the fake Dungeons and Dragons wizard part of it :)

I decided I wanted to return the favor. The actual DS106 design assignment was to create a Dungeons and Dragons creature card for someone else, weaving a backstory for the individual chosen into the creature’s description. This is a digital storytelling class remember, so there’s a lot of fun to be had in describing fellow classmates as monsters. I was really excited to do this assignment, as I hadn’t attempted it before now, and since I’ve never played Dungeons and Dragons (as Brian admits as well), I did spend a lot of time playing Magic: The Gathering in the mid 90s (yes, I’m a nerd). I decided to put a twist on the assignment, and rather than turn Brian into Dungeons and Dragons monster, I turned him into a Magic card.

Meet Brian Bennett, the Human Educator, otherwise known as “Azamuki, the Video Lord”.

brian-bennett-flipped-monster

For those that have never played Magic: The Gathering, it’s a skill and luck based strategic card game in which players cast spells, summon monsters, and conjure up power artifacts, representing all the magic with cards placed in front of them on a table. Each turn a player gets to draw a new unseen card from a draw pile, and hopefully have enough “mana” (magic points basically) to cast a spell. I had an absolute blast creating this card, as not only was it a special “flip” card (which I thought might be fitting for Brian), but I also tossed a couple of easter eggs into the design.

For those that may still be confused about the whole concept, I took an image of the “Cunning Bandit/Azamuki, Treachery Incarnate” card and took it into Photoshop to doctor it up for the assignment. Replacing the names of the card was relatively easy, using the clone stamp tool to erase the words with the color and texture from elsewhere on the card. I left the hit and defense points the same as the original since I figured Brian Bennet the human, and Brian Bennett as Azamuki would have simliar attributes. I played with his creature type, turning him into a “Human Educator” when first brought out onto the field, but felt it was fitting to leave him as a Legendary Spirit once the card is flipped. Brian’s sort of a legend in the “Flipped Learning” world, so that worked well.

The text describing the creatures actual abilities were a hoot, and I was able to play Brian’s strength in the flipped world of video learning against Khan Academy, the defacto “Flipped Video Learning” heavyweight. The idea was devilish, geeky, and humorous all at once. Brian’s creature card is actually a heavy-handed deterrent for anyone looking to play a “Khan-based” game of education. Once Brian is on the field of play, he welcomes all Khan creatures, but comes loaded for bear to deal with any of the shenanigans that Khan supporters might toss his way. Upon arrival of any Khan-based creatures, Brian’s card is flipped, and Azamuki is born, armed with several “Ki” bombs to lob should any Khan supporters claim individual teachers, with actual connections to the students their learning, shouldn’t  waste their time making instructional “flipped” videos, instead using the cookie cutter videos provided by Khan.

I’m really happy about the way this project turned out, and I’m looking forward to digging a bit deeper with DS106 in the coming weeks. This assignment was a blast, and it reminded me of the Explorer Baseball Cards that I used to have my 5th graders make back when Webquests were still cool. I’m a sucker for assignments that get kids manipulating digital images, giving them free reign to explorer how digital art tools can often be analogous to real world art tools, but provide a depth of fidelity that traditional paper and paint can’t achieve. Working with layers, clone tools, copy/paste, and graphic design basics are all important elements of creation with computers. The 3rd graders that turned pictures of themselves into super heroes had a blast doing the assignment, and were able to turn them into wonderful spoken stories via VoiceThread. You don’t need Photoshop to do this sort of work either; a simple JPEG from the internet or a camera opened in MS Paint or GIMP are both great FREE alternatives that can get your students exploring the basics of digital storytelling through graphic design and remixing.

 

Ben Rimes is a Monster

The first week of ds106 is coming to a close, and I needed to finish my design work for the week. I clicked on “try a random assignment” and got the D&D Monster Manual assignment. I’ve never played Dungeons & Dragons, but the imagination and storytelling that go into the game are very attractive. (On a side note, if you’re near South Bend, I’d love to learn how to play some time.)

As Ben Rimes is 100% responsible for introducing me to ds106, it was only fitting that he become my monster.

He's a little trickster...

Watch out, or you're in a world of hurt.

This project took me a long time because the mage I pulled was just a line drawing. I also had to re-learn how to select out different parts of the image as layers to get clean colors. To add to the complexity, I had to play with the fill opacity and style to get the grainy look. I’m not 100% happy with the color in the lettering, but it would have been too hard to read if I had done it lighter. Finally, GIMP’s fonts aren’t so wonderful. But, GIMP does tie into my Mac’s system fonts, so I went online and grabbed one for the front from fonts101.com, and Dosis for the back from Google’s Web Font repository. Both free, both now living on my computer for use whenever I want.

The story part was a lot of fun. I had to do a lot of research into how D&D actually works with monsters (and I’m still not sure I got it right), but thinking up how it would act based on how I know Ben was a fun extension. There’s probably also some kind of backstory in there that I might come back to some day.

If you want to grab the .xcf files, here’s the front, and then the reverse.

d&ds106 Monster Manual

_cokwr: Take one of the people from ds106 and make them a monster profile a la Gary Gygax's classic 1977 Monster Manual. Make it a playing card, using a series of pre-defined qualities from the manual. You can see an example of this here: http://bavatuesdays.com/the-ds106-99-47-dds106-monster-manual-cogdog/ , _cpzh4: Design, _cre1l: http://bavatuesdays.com/files/2011/05/dds106_cogdog_front.jpg, _chk2m: Jim Groom, _ciyn3: 130, _ckd7g: , _clrrx: , _cztg3:

Creating Lee el’Zebub

leelzebub_finalleelzebub_sketchleelzebub_ink

Creating Lee el’Zebub, a set on Flickr.

Design Assignment 1. Go.

I had a lot of fun with this one, and I wish I had taken more time with it. But I felt encouraged by Jim Groom to almost zoom through it. No blame here, just a feeling.

I’ve included above three key stages in the design of my friend Lee el’Zebub (Leelz for short). I took some artistic liberty with her eyes and pointy pitchfork, but most of it matches her avatar. I particularly like my freehand lettering. It’s awful-looking, but I hate pre-formatted text even more. Try to satisfy me, now, GIMP!

I’ll explain the parts I found most interesting. For the eyes, I simply started with #FF0000 and burned the shadow colors in circles of decreasing radii until I felt like the middles looked like pupils. For the shading, I burned the highlights on the lower-left… would you call that a lump? And then I color-picked that shaded color and paintbrushed it in to the other… lumps. Lumps? Lumps.

I think the horns look cute. I shaved off a lot of the ink on those to make them extra pointy.

You can tell I didn’t put as much thought into the hands or the teeth.

I enjoyed this, and think I’ll do it for someone else, as well. But who…?

I wasn’t sure how I wanted to do the stats, so if that’s an essential part of the assignment, I’ll update this post as necessary, but I don’t want to come up with the stats on my own. If need be, let’s make it a group effort! Let me hear what you think Leelz’s stats should be in the comments.

Design II — Monster of a Friend

Returning the favor, I decided to make a monster out of Joe Fehrman.  I decided to use MS Paint to draw one of my own, as I was uncertain about using one that was already made.  I kept to simple shapes, and followed the design for the back of the card pretty well.  The description is a product of my overwhelming fatigue and of fond memories of Joe’s friend, Phil, whose name took me a month or so to remember.  As a joke, I often call him a female name like Kelly, Kayla, Jessica, Becky, etc etc.  It annoys him, but he knows I mean no harm…..I think.  ANYWAY!!!  On with the art :)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The ds106 99: #47 d&ds106 Monster Manual—Cogdog

This is an assignment I have been thinking about doing for a while, but once again never found the time. Well, now that I am a bit freer, I’ve decided to turn a series of people in my network into monsters in the spirit of the classic 1977 Monster Manual by Gary Gygax. I’ve talked before on this blog just how influential this book was on my childhood imagination, and even if you don’t care about the role playing game Advanced D&D, one could pore over the monster descriptions in this DIY masterpiece for hours. Between the various qualities, points, and percentages ascribed to each of the monsters, coupled with the images and descriptions—it was imaginative magic for me.

In the spirit of the Monster Manual¹, I am planning a series of profiles, maps, and campaigns to honor some of the folks who’ve given so much over the past four or five months to make ds106 so amazing—and I hope others play along.² I figured I would start with Alan Levine because he has been nothing short of a machine for d106 (and if you know him, I’m sure you are not surprised). With more than 60 posts, 100+ comments, boatloads of images, videos, assignment ideas, radio shows, tv shows, you name it—he did it. He should have taught this class–well actually he did!— he is simply amazing. I understand this is some small reward for all he’s done for ds106, but the only consolation I take from that is he isn’t looking for a reward, he’s simply doing it because he loves it. Thanks Alan, you make a fine first d&ds106monster!

 

1. The idea for the trading card monsters actually comes from the unsuccessful 1982 foray AD&D took into a four set Monster Cards series. I had them all, and I was pretty unimpressed with the artwork back in the day, that said I do wish I still had them. You can see them on this blog, and how much I envy him for finding these at a garage sale! You can see an example below:
Image of the AD&D Monster Cards

2. This idea is in many ways inspired by discussions with Tom Woodward about trying to make ds106 more like a game as well as the insanely awesome graphic/gamework done with the playing cards by the good folks at phylogame.org (for me that is the model to work towards.)