INTE 5340: Week Five

DS106 Mashup: Gears of Mario

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Welcome to my DS106 mashup assignment, Video Game Cover Mashup.

“Take two existing video game covers and mash them up so that both can be identified but in a different style. Try to be creative in the title and artistic design.”

The Process

Wouldn’t this be an awesome game to play?! I know that this week’s DS106 assignment was supposed to explore our chosen theme, and video games are hardly related to photography, but I did have to manipulate photos! So in my opinion, it counts! First, I downloaded a picture of the Gear of War cover, featuring Marcus Fenix in the foreground, with Ben Carmine and Dom Santiago in the background. Using the retouch tool in the Photos app on my Macbook, I photoshopped them out, along with the ā€œWarā€ in the title. Then, I looked up some pictures of the Super Mario logo, along with Mario and Bowser, and overlaid them onto the new cover using PicMonkey! It didn’t take too long at all, and I was able to accomplish it without anything too fancy.

The Story

Super Mario 64 was my favorite video game as a child, and still totally my favorite now that I bought another Nintendo 64 after my parents so graciously ā€œdonatedā€ my old one because I’d gotten ā€œtoo oldā€ or something. Anyway, Gears of War was also my favorite video game series as I got older and into high school and college, and both my Nintendo 64 and old-school XBOX 360 are sitting in my basement, ready to be played as soon as I’m done blogging about this. I haven’t been able to touch them for almost a year because I’ve either been out of town or too busy. Or too cold. Mostly that. Basements are chilly!

Anyway, I like video games, especially the simpler ones like Super Mario and Gears of War because they keep me thinking on my feet and help me adapt to lots of situations. I’ve always found that if I play video games regularly for a while, I get a little bit more street smart. Sometimes I’m prone to overthinking because I have too much of the book smart and not enough of the street smart, and then I just shut down because I never know what to do and it’s super not cool. Video games get a lot of flak from society because they’re supposedly bad for you, but recent studies have shownĀ that they can actually be really beneficial for your cognitive development. Basically, they can help you improve your spatial perception, visual skills, hand-eye coordination, reaction time, ability to overcome challenges, and overall brain growth. Hear that, fellow gamers? Video games are good for you! No need to tell me twice. See you all later! I’ll be busy swinging Bowser by his tail and taking out Locusts with my chainsaw bayonet.

Ā© Emily Joan Wu

Teacher Candidate | Math
University of Colorado Denver
INTE 5340 | Summer 2016

INTE 5340: Week Three

Reading Response: The World, Transparent

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DIY media is something that has come around in the last few decades and is important in shaping contemporary culture. First off, what is DIY media? Do-It-Yourself media? It seems pretty self-explanatory, but from what I got out of the reading, the definition is kind of two-fold. First off, the media itself is literally DIY, comprising of products made by the people, for the people. This means that people use resources once for ā€œexperts onlyā€ that are now widely available for everyone to use, like a transition from exclusivity to inclusivity. Did it remind you of new literacies too? That’s exactly what I thought! Second, the media promotes DIY culture, either through the resources used to make the media, or because it’s literally a tutorial or guide encouraging people to do things themselves.

DIY media is a powerful tool in modern culture. It’s made its way into social practice as a way of creating affinity spaces (Lankshear and Knobel, 2008), or communities of common interest, and it’s even made its way into education, like many other new literacy practices. In her blog post on Hack Education, Audrey Watters discusses open education and the controversy surrounding it. Things getĀ hairyĀ when she starts talking about open licensing and Creative Commons licenses, andĀ where we draw the line when it comes to ownership of schoolwork and educational materials. Clearly, this is an item that’s still under hot debate. I think what Watters is trying to get at is that students should have the opportunity to engage in open education, which is a combination of easy access to materials and freedom of expression in learning. Allowing students to integrate their own identities into projects and lessons makes for a better educational experience, where students can see themselves as part of their own learning and not just receive someone else’s version of it (Watters, 2016). Appropriately, her blog post on Open EducationĀ is open-ended, raising questions on what it means for education to be open.

Where I hadn’t really thought of it before, these blog posts leave me thinking a lot about digital storytelling and how it manifests itself in the classroom. This week’s theme, which is shaping culture, identity, and education through DIY media, got me thinking about two things that matter to me most, which are photography and teaching. So I thought to fuse them together in my interest-driven scholarship to see how photography and education can manifest itself in a K-12 classroom. Bingo! Here’s a blog postĀ from Dr. Jackie Gerstein that talks about photography as a way to enhance students’ social-emotional skills. Not only can students use photography to enhance their self-awareness, cultural awareness, and empathy, but they can also use it to enhance their understanding of the content (Gerstein, 2013). It seems that photography can bridge the gap between social and the academic because students have the opportunity to integrate their own identities into their educational experience. Sounds like what I was just reading about!

So in the end, it turns out that DIY media is just another way in which new literacies propagate, and it can enact powerful change not only in the classroom, but also across entire cultures. DIY media provides an opportunity for young people to express themselves and form identities, and we can look into their projects to gain a clearer understanding of their lives and how to better them.

Ā© Emily Joan Wu

Teacher Candidate | Math
University of Colorado Denver
INTE 5340 | Summer 2016

 

Feeling like a Student Again

Although I have been working in schools for the past 17 years, I have not been a student in the an educational institution since 1994. With ds106 I feel like I am constantly playing ā€œcatch-upā€. I don’t recall feeling this when I was a student. I wonder if I am just ā€œout of practiceā€ or if this is how my students feel? Yikes!

Regardless, I have decided to finally start trying out the different assignments. It was easy to find my own bad picture to add helvetica text to… a la Visual Assignment 65. I altered the photo in iPhoto and added the text in Pages. It’s nothing tricky but it’s an effect that I’d like to use for other purposes.

This might be a fun assignment for kids at school as a response to reading – either fiction or non-fiction. I think that this could work at almost any grade level. Even our grade 1 students can import photos into a template and add text…