The Land of the… Survivors?

I created an accurate as fictionally possible depiction of “The Land” in California by Edan Lepucki. Of course, as the title explains, these characters are in California, however, they travel to a community/part of land that is called “The Land.” When you think of the word landone may think about a plot of land where you can build a house, a large open field with nothing else around it, or something completely different! Let your imagination run wild! I sure did in order to complete this assignment!

I give you… The Land by Elizabeth Finto!

So it maybe looks a little chaotic, but isn’t that how the apocalypse is? Chaotic? Just a bit. Much like this semester…

How did I create this image? Well, I’ll tell you!

I went to unsplash.com and typed in the word “landscape.” I was given hundreds of different landscape images. Out of the hundreds of pictures, I chose four specific pictures that I think would work well together while also illustrating The Land as I pictured it in my mind.

The four images I used above:

After downloading each stock image, I used Canva to merge all of the photos together. I placed the very bottom image as the base, and then added the next three on top of it while adjusting the transparency of each photo until I got a result that I liked and felt was the most realistic! There is a stream, mountains, flowers, and greenery for miles. I had a lot fun with this! What do you think? Let me know!

Veronica’s Hometown- Clarkson, Missouri

3 Stars

town done

Veronica’s hometown of Clarkson, Missouri is a small one with a population of only a few hundred. Most of the town is rural, encompassing multiple large farms and wide open farming land. Clarkson is near one of the main highways that run through Missouri. This allows the town to have enough traffic and people for a small downtown area on the edge of town. It is in a downtown apartment where Veronica lives and works at the lounge. Her family still lives in Clarkson as well, however they stay mostly on their farm only coming into town a few times a year.

I choose the pictures above to capture a few elements of Clarkson. The first being that the photos I found had to be black and white. Veronica lives in the 1940’s and any pictures from her day would of course be in black and white. Next, I wanted to get several pictures of rural areas: wooden bridges, long dirt roads, and small farm houses. Lastly, I had a create a downtown in which you would find the lounge that Veronica works in. This town had to have some “night-life” aspect in which Veronica’s story would work. But the town still had to remain small for Veronica to want the leave and see bigger, better places like New York City. It wasn’t that hard to find pictures in black and white, however what was hard was the low number of rural black and white photos to choose from. It was much easier to find town or downtown photos.

Cair Paravel

Cair Paravel

For my third visual assignment for the week, I decided to do the Imaginary Places assignment, so I made my version of Cair Paravel from the Chronicles of Narnia.

I used my own pictures from some traveling I did this summer, and used photoshop to put them together. I used a picture of Neuschwanstein Castle that I took in Germany, and a picture of The Lizard that I took in England for the landscape. Cair Paravel is described as being a beautiful castle on the sea, and since C.S. Lewis was writing in England, I thought that he might have been picturing something close to The Lizard.

I used photoshop to open both pictures. I used the Quick Selection tool to grab Neuschwanstein Castle, and cut and pasted onto The Lizard. I then resized the castle to match the landscape and moved it so it was sitting on the cliff.

Wind Plain, ruined city of the Gradient-Masters

Seriously. Someone needs to take the gradient tool away from me. Oh whoops, damage done, TOO LATE. I created this rendering of a ruined Earth-Master city from McKillip’s trilogy to complete my own Imaginary Places assignment.

Wind Plain

First things first, here’s a list of all the stock images I used to create this image:

Main ruins – http://fav.me/d2k842p
Cairns – http://fav.me/d1gwgth
Walls – http://fav.me/dhizbr
Walls and boulders – http://fav.me/d162n6r
Sea and cliff background image – http://fav.me/d1non7z
Tower – http://fav.me/d5hrp55

Many, many thanks to all of them for sharing their images so dorks like me could slap ugly gradients on them in an attempt to create fanart. MOVING ON.

Technically, I kind of screwed up  my own assignment here. This is kind of a mashup of three different places in McKillip’s world: King’s Mouth Plain and Wind Plain. Both are sites where the ruins of Earth-Master cities can be found, but they’re miles apart, and only King’s Mouth Plain is near the sea. That said, I really wanted to depict the dramatic image of the tumbled stone perched atop a cliff and the striking tower on Wind Plain that is so important to the end of the story. There were two descriptions of these places that always caught at my imagination while I was reading. The first was of Wind Plain:

It was a maze of broken columns, fallen walls, rooms without roofs, steps leading nowhere, arches shaken to the ground, all built of smooth, massive squares of brilliant stone all shades of red, green, gold, blue, grey, black, streaked and glittering with other colors melting through them… the one whole building in the city [was] a tower whose levels spiraled upward from a sprawling black base to a small, round, deep-blue chamber high at the top.

Riddle-Master Trilogy, pg. 40

The second was the first sight Raederle ever had of King’s Mouth Plain:

There was a stonework, enormous, puzzling, on a cliff not far from the city. It stood like some half-forgotten memory, or the fragments on a torn page of ancient, incomplete riddles. The stones she recognized, beautiful, massive, vivid with color. The structure itself, bigger than anything any man would have needed, had been shaken to the ground seemingy with as much ease as she would have shaken ripe apples out of a tree.

Riddle-Master Trilogy, pg. 248

I tried a few different methods to create the gorgeous, vivid stonework McKillip described, and honestly nothing quite achieved the effect I wanted. Part of that is simply my lack of practice with manipulating and combining images in Photoshop; it’s decidedly harder than it looks to do it well! The other part of it was trying to alter the color of each section of the ruin without losing any of the detail of the original image. I ended up creating layer masks for each section and colorizing them differently. At some point I decided to try screwing around with gradients just to see what would happen, and found that gave me by far the most interesting results in terms of color. As I’d been working for hours by that point on this one image, I made the dubious decision to throw aesthetics to the wind and run with it. You have seen the results, and may judge them for yourself.

In combining the two locations from McKillip’s work, mostly through the inclusion of Wind Tower, I’m committing to an inaccuracy that really bugs me in fanart and drives me up the wall in official adaptations. Why can’t people just get this stuff right? It’s not that difficult! I’ve now realized through firsthand experience that some of the alterations that occur when adapting print to visual mediums happen not because artists aren’t trying to be accurate, but because they are trying to convey more in a single image than they might with several more “accurate” pictures. Here, I wanted to capture the feeling of the looming, desolate city hanging over the sea as well as the iconic image of Wind Tower, giving the viewer in one glance what McKillip spends pages on. That ability to condense and distill a concept is one of the biggest advantages of any visual medium, and it was interesting to be able to play with it here in a way I’d never attempted before.

 

Imaginary Places

Hogsmeade, Gondor, Cair Paravel, The Emerald City, Never-Never Land… all fantastical places that started as text and have now been interpreted into visual landscapes. Now it’s your turn!

Take a place–a city, a significant geographical formation, ship, maybe even a dimension–and render it visually. You can compile stock images using GIMP or Photoshop (make sure to give credit where it’s due!), draw, paint, or even create a collage. This assignment isn’t limited to places that don’t have a well-known visual representation yet, either; if you want to show us YOUR version of Bag End, go for it!

For your writeup, explain why you chose your imaginary place, the technique you used to create your image, and what effect the transition into a visual medium has on the original description.